6/2/2023 0 Comments Headless horseman .playall ids![]() In addition, until the target takes a long rest all weapon attacks against it score a critical hit on a roll of 19–20 and it automatically fails death saves. A target can use its action to repeat the saving throw, ending this effect on itself with a success. On a failure, for 1 minute the target can’t use reactions and on its turn, it can use either an action or a bonus action, not both. The target makes a DC 14 Charisma saving throw. The Headless Horseman can use an action to place a death’s calling on a creature he can see within 60 feet. Hit: 8 (1d6+5)magical bludgeoning damage plus 4 (1d8) necrotic damage. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 9 (1d8+5) magical slashing damage plus 4 (1d8) cold damage. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. The Headless Horseman uses its Frightful Presence and attacks once, or he attacks twice: once with his chilling blade and once with his spinal whip. If the Headless Horseman takes radiant damage or damage from holy water, this trait doesn’t function at the start of his next turn. The Headless Horseman regains 5 hit points at the start of his turn. The Headless Horseman has advantage on saving throws against spells and other magical effects. He can innately cast the following spells, requiring no material components: The Headless Horseman’s innate spellcasting ability is Charisma (spell save DC 14). The Headless Horseman can use his bonus action to share his Incorporeal Movement trait with a creature he is touching until the start of his next turn. He takes 5 (1d10) force damage if he ends his turn inside an object. The Headless Horseman can move through other creatures and objects as if they were difficult terrain. Senses blindsight 30 ft., darkvision 120 ft., passive Perception 15 Skills Animal Handling +5, Athletics +7, Intimidation +6, Perception +5, Survival +5ĭamage Resistances acid, cold, fire, lightning, thunder bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silveredĬondition Immunities charmed, frightened, exhaustion, petrified, poisoned
0 Comments
Leave a Reply. |